Can't loft body

Can't loft body

nectarietotan
Contributor Contributor
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Message 1 of 11

Can't loft body

nectarietotan
Contributor
Contributor

Hi! I have a problem, I want to loft a body, it's quite complex, but I can't, I keep getting errors.

I will post photos of the object I want to model, but it's not the same, I have other dimensions because I want to make it more compact. 

nectarietotan_0-1735763445972.png

nectarietotan_1-1735763459663.png

 

nectarietotan_2-1735763471279.png

 

 

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Accepted solutions (1)
885 Views
10 Replies
Replies (10)
Message 2 of 11

davebYYPCU
Consultant
Consultant

Not enough control of the shape in those sketches.

Make a sketch on ZY Plane, connect the shape at this location  using Project > Intersect for the 4 points to connect to.

 

When you do that, still won’t work, because 2 sketches have sharp points.

Circle can’t loft to the horizontal sketch, if the corner is aligning with the same plane.

Use Surface Loft, and small sections at a time.

 

Might help….

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Message 3 of 11

TrippyLighting
Consultant
Consultant

How's this for a start?

 

TrippyLighting_0-1735932677801.png

 


EESignature

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Message 4 of 11

nectarietotan
Contributor
Contributor

That's very nice looking, like what I wanted, how did you do this?

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Message 5 of 11

TrippyLighting
Consultant
Consultant

I attached a model to my last post. If you step through the timeline, you should be able to see how this was modeled.

 

 


EESignature

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Message 6 of 11

nectarietotan
Contributor
Contributor

Thank you for your help till this point, I still have a problem, I tried @TrippyLighting method using the timeline from the 3d model he provided, and it worked, but I don't get an exactly nice shape when doing the fillet, I don't quite get continuation for the first face/profile. I divided the upper body by the second face/profile and then tried to loft the upper section of the first face/profile and the newly divided section, but the loft is not nicely executed.....What should I do?

nectarietotan_0-1736520414853.png

nectarietotan_1-1736520424352.png

nectarietotan_2-1736520433694.png

 

 

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Message 7 of 11

TrippyLighting
Consultant
Consultant

@nectarietotan wrote:

 

What should I do?

 


Share your model.

 

The screenshots indicate that you did not understand or follow the workflow in my model 😉


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Message 8 of 11

nectarietotan
Contributor
Contributor

Here is the model.

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Message 9 of 11

TrippyLighting
Consultant
Consultant

Your model does not have a timeline, which does not allow me to reproduce your workflow.

 


EESignature

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Message 10 of 11

TrippyLighting
Consultant
Consultant
Accepted solution

The sketch inputs you have created don't lend themselves to a fillet. 

I used a surface modeling approach and simply had to guess what you're after.

If you want to actually make a physical artifact, then would strongly recommend that you use a caliper to measure key dimensions and then fully constrain and dimension your sketches!

 

TrippyLighting_1-1736800080076.png

 

 

 

 

Edit: I've replaced the attached model with one that has a timeline 😉


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Message 11 of 11

nectarietotan
Contributor
Contributor

Thank you so much! I didn't know I could use surface modelling, I only worked with solid, you did exactly what I wanted to do!

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