Camera is navigated to wrong plane when starting editing component

Camera is navigated to wrong plane when starting editing component

Anonymous
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Message 1 of 7

Camera is navigated to wrong plane when starting editing component

Anonymous
Not applicable

I have an assembly with multiple components. When I trying to edit a sketch in one of the components the program rotates the camera to the wrong plane (e.g. not the plane of the sketch). For example, on the screencast, I trying to edit the sketch in the global ZX plane (it is the XY in the component's origin), when I double-click on the sketch camera rotates to the ZX plane of the component. 

 

 

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460 Views
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Message 2 of 7

jhackney1972
Consultant
Consultant

It seems like you need to open up your Preferences and check the indicated box.

 

Auto Look At.jpg

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Anonymous
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It is already checked. But if I uncheck it then the camera stop moving but the sketch starts jumping.

 

 

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Message 4 of 7

jhackney1972
Consultant
Consultant

Could you share you model so the forum users can take a look at your model and process on their install?  If you do not know how to attach your model, open it in Fusion360, select the File menu and then choose Export and save the .F3D file to your hard drive. Then use the Attachments section of a reply forum post to attach it.

 

Attachment.jpg

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Anonymous
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Yes, sure. I attached the f3d file to this post.

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Message 6 of 7

jhackney1972
Consultant
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Accepted solution

Something you did in the timeline of that component messed up the plane the application thinks the sketch is on.  If you follow the Screencast, it will fix it.  Basically what I am doing is dragging the history back, for that component,  and then edited it, which fixes the orientation.  Then drag your timeline back to the far right and you will notice the component is oriented different.  If you edit the sketch now, it will orient correctly.  I agreed it should not happen but...

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Message 7 of 7

Anonymous
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Thanks a lot! It helps.

 

Look like joints cause this issue. If I rewind the global history just before applying joints everything works nice. After applying joints the issue returns. Looks like after applying joints fusion starts messing with global's and component's origins (e.g. when I edit the sketch placed in component's XY plane fusion navigates me to the global XY origin). But dragging the history is a nice workaround for it.

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