BUG: bodies disappear from view and navigation tree
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I apologize in advance for this incomplete report. I don't have the time to construct a proper, simplified reproducible case, especially not after I wasted a couple of hours just figuring out how to work around this bug. But I wanted to share what I think are the most salient details, to assist in fixing the bug.
The problem: I was in the middle of editing a component in my design. I needed to go back in the timeline to break one of the bodies into smaller pieces, so I could adjust a later edit (adding a chamfer, but excluding certain segments of the edge being chamfered). When I completed my edit, which involved adding some more lines to a sketch, editing the existing extrusion to use only three sub-profiles of the sketch, and adding a new extrusion using two other sub-profiles of the sketch, the two new bodies created in the second extrusion disappeared from the view, while the other three bodies disappeared from the navigation tree.
Selecting the two bodies in the navigation tree did not select them in the view, and the three visible bodies in the view did not seem selectable. Clicking on them only selected individual parts; I couldn't get Fusion 360 to select the whole body.
I believe that whatever was going on, was likely related to the fact that after editing the sketch and the extrusions, later features in the timeline wound up with warnings or errors. But even after I visited each feature, editing it to correct the issues, the problem with the missing bodies did not resolve itself.
I tried a number of things to get the bodies to come back, but ultimately I wound up changing two pieces of my workflow:
1) I deleted all the features after the sketch, and started all over. I reasoned that possibly even though I'd fixed all the errors, one or more of them had corrupted some internal data. NOTE: one of the errors was "UNDEFINED ERROR".
2) Part of my edit to the sketch involved mirroring some lines using the Y axis as the mirror line. This seemed to work, but when I was editing the sketch the very last time, I decided to use the ZY plane instead of the Y axis as the mirror line. Here, I reasoned that even though it should be reasonable to assume Fusion 360 understands when I'm in a sketch, mirroring on an axis that is not actually co-planar with the sketch should just use the projection of the axis (and indeed, that's what Fusion 360 seemed to be doing), it's possible that that situation confuses Fusion 360, and that by being explicit and using something (i.e. the ZY plane) that actually intersects with the sketch plane would avoid the problem I was having.
Of course, without a proper repro case, I understand that it's entirely possible *neither* of those changes to my workflow are actually what resolved the problem. But that's the only information I can think of that would be relevant.
I hope that this is enough to get the developers on the right track and fix this problem. It's very frustrating to have Fusion 360 appear to be working fine, and then without any errors being present in the timeline, just stop showing bodies one's constructed in the component.