Alignment/joint challenge
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OK, let's say I've got a component like this: (F3D Attached)
Then I add McMaster part number: 91290A115. When it first inserts, it does so at the origin. Like so.
So I move it out of the way and end up with something like this:
OK. Now I want to place it so that it's passing, centered horizontally, through the slot in the tower, with the threads lying on the bottom, and with the head up against the outside edge of the Tower. I want something that might look like this (but this was done by hand, not with help from Fusion). Top view:
Side view:
OK, so obviously I can get to this situation with manual moves, but if I do it by hand, the alignment won't be perfect. This will make as-built joints (based on the non-exact, by-hand placement) problematic. Eventually, the goal is to have the screw move up and down within the slot in the tower.
I have tried numerous incantations of the Align tool, as well as Joints and Constraints. I can follow-up and add a bunch of videos if that would help show what I've already tried, but suffice it to say, nothing I've come across so far has even come close to doing what I want.
I want to:
* Align the inside face of the cap screw to the outside face of the tower.
* Align the outside of the threads on the cap screw to the crossbar at the bottom of the tower.
* Align the long-way center of the cap screw to the horizontal center of crossbar at the bottom of the tower.
* Once that's all done:
* Specify (preferably as-built) joints that cause/allow the screw to slide up and down in the slot, while preserving its X & Y alignment to the tower.
I would really like to know how to achieve this with the Align command first. I have participated in a number of other threads where people say, faced with similar situations, "Don't use Move or Align, just use Joints!" or "Just use Constraints!"
Firstly, in this case, I have not been able to figure out any set of Joints or Constraints that even comes close to doing what I want, but more importantly, I believe that I should be able to statically position (perfectly) these components first, and add As-Built Joints/Constraints/Rigid Groups/etc later. I have been told multiple times that using Joints or Constraints is, for some unstated reason, superior to Align/Moving parts into place before creating Joints (or, more specifically, As-Built Joints), but I've never read a good explanation for why. Nor, in this case, do I see any way to achieve what I want with Joints or Constraints.
Fundamentally, as I understand it, Fusion should be able to arbitrarily, statically position components within 3D space, so even if Joints/Constraints are somehow objectively better (which I'm still trying to convince myself of, but don't quite buy yet), I should still be able to align these parts exactly using the Align command, and then add As-Built Joints after the fact. While at this point I'll take any solution, I am less interested in esoteric combinations of Joints/Constraints, and more interested in understanding the complexities of the Align command, and more generally how components are positioned in 3D space.
'Align & Distribute' have been fundamental base-level functions of every 2D and 3D package (for example Keynote/PowerPoint in the 2D realm and FormZ in the 3D space) I've ever used. Joints/Constraints/Align/Move, and my inability to figure out how to achieve similar results, has been one of the biggest bugaboos for me in ~a year using Fusion.
I would appreciate any insight you may have on the more off-the-beaten-path uses of the Align command. I've used it a lot for aligning round (lower-case-f) fasteners and the circular holes they go into, but I still have never figured out how to do a relatively simple "align left/right/top/bottom edges" or "align horizontal/vertical centers" -- functions that have existed in many other packages, and are conceptually speaking, downright trivial (including in TinkerCad, also from Autodesk).
- Ian
