Add Native Support for Encoding Physics Data as General Datatypes in FBX

Add Native Support for Encoding Physics Data as General Datatypes in FBX

david_cappsYCKC4
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Add Native Support for Encoding Physics Data as General Datatypes in FBX

david_cappsYCKC4
Community Visitor
Community Visitor

Currently we have to accomplish this via some hacky ways, stuffing the data into 'RGB' or Grayscale Imagery.

 

I am looking to be able to encode physics data and other metadata onto 3D models in a natural way as 'data overlays'.

 

1. Enumeration support

Import an Enumeration (8 bit, 16bit, etc.)

- Example 'CSV'.

  • 0, none
  • 1, steel
  • 2, water
  • etc.

With this imported, I would then want to be able to 'paint' one of these enumerations onto surfaces in a raster format, not just polygon attributes. I would also want to be able to apply a label to this layer so that it can be identified in the model as 'Material Type'

 

 

2. Scalar support (8, 16 and 32 bit unsigned integers, half and single precision floating points)

Natively paint / assign values in a raster format and give the layer a label and units.

- Example. 16 bit unsigned int, label = 'Thickness', Units = 'mm'

- Example. 32 bit float, label = Temperature, Units = Kelvin

 

 

 

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TrippyLighting
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Consultant

I would not hold my breath for that to be implemented!


EESignature

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