Add Native Support for Encoding Physics Data as General Datatypes in FBX
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Currently we have to accomplish this via some hacky ways, stuffing the data into 'RGB' or Grayscale Imagery.
I am looking to be able to encode physics data and other metadata onto 3D models in a natural way as 'data overlays'.
1. Enumeration support
Import an Enumeration (8 bit, 16bit, etc.)
- Example 'CSV'.
- 0, none
- 1, steel
- 2, water
- etc.
With this imported, I would then want to be able to 'paint' one of these enumerations onto surfaces in a raster format, not just polygon attributes. I would also want to be able to apply a label to this layer so that it can be identified in the model as 'Material Type'
2. Scalar support (8, 16 and 32 bit unsigned integers, half and single precision floating points)
Natively paint / assign values in a raster format and give the layer a label and units.
- Example. 16 bit unsigned int, label = 'Thickness', Units = 'mm'
- Example. 32 bit float, label = Temperature, Units = Kelvin