2D Pocket Recognition - Bug
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Just saw the update about 2d Hole recognition, fantastic feature, though there are 2 bugs I noticed while playing around to see how it worked.
1. While I get from the guide that if its a circular hole/pocket to make sure hole recognition is checked, if there is an island inside of a circle pocket it will not recognized the circular hole at all. (see 2 photos)
2. Not sure if it has anything to do with the hole recognition or is strictly about the tool path previewer, but you don't get an appropriate preview of the pockets sometimes for all of the pockets. If you notice the 2 pockets without islands preview properly what will happen, while the 2 with islands preview as a hollow cutting. Meaning the tool path is there, but the preview doesnt show a top layer being machined away.