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I don't know if this question is for someone at Fusion behind the coding curtains or people who have fought battles in the war of mesh.
For machining an existing organic mesh shape in Fusion is there any benefit to machining time if a mesh is converted to a form of solid first?
If no benefit, is a tri-mesh different from a quad mesh for machining?
If a benefit, which solid type is better; brep, tspline, step...?
I have convinced myself that adaptive 3D clearing and Morph Spiral are best, are any other tool paths options people consider more mesh efficient?
Steve.
Solved! Go to Solution.