Hi,
I'm trying to machine a curved face at the bottom of a pocket and i just cant get the 3D Pocket opperation to take the last sliver of the side of the pocket. I have been trying all options now and cant seem to get it to work.
I need to machine a lot of these pieces so leaving a sliver like this is not an option, any help out there?
Solved! Go to Solution.
Solved by seth.madore. Go to Solution.
Can you share your Fusion file?
File > Export > Save to local folder, return to thread and attach the .f3d file in your reply
Thanks for the reply so far, here is the file.
So, Parallel does a great job of calculating for the tip of the tool, but it tends to be annoying for a wall of a part, on either one side of a toolpath or the other. The easiest way to demonstrate this (which leads to our solution) is to change the angle of your toolpath from 90 degrees to 270.
Duplicate the toolpath so all selections and settings are preserved and just set it to 270 degrees.
Result:
Thank you that works, seems like a strange way to do it.
Is this some kind of bug the developers are working on if not should it not be reported as such?
Thanks for the fast support!
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