Hello, I have a problem with creating toolpaths that intersect at corners of aligned objects. I am using contour, and unless I use siluethe selection, toolpaths dont meet at corners, leaving them unfinished. I tried extending the toolpath, but then the other one breaks. It feels like this shouldnt be an issue, is there an option how to turn this feature off?
What I am trying to achieve is to have continuous toolpath with other line starting a bit outside of object, so after both lines are passed, sharp corner should be left.
Thanks for any advice!
Solved! Go to Solution.
Solved by seth.madore. Go to Solution.
Solved by seth.madore. Go to Solution.
I think I understand what you're trying to do. You cannot do this in one toolpath, as the kernel detects for conflicting contours and will trim away as needed. If I'm incorrect in your attempts, would you be able to share your Fusion file here?
File > Export > Save to local folder, return to thread and attach the .f3d/.f3z file in your reply.
Thank you, I think this is an answer for my question. In that case, I would like to ask a follow up, if there is a workarround?
I am trying to nest multiple objects back to back, so two edges would be cut by a single pass. However, if I select edges one by one, it usually leads to already mentioned problem. To avoid it, I use silhouette contour selection, but it leaves me with two toolpaths in every grove, which substantially increases machinig time..
Sadly, the only solution is to select the contour in a fashion where some are closed contours (going fully around the part) and then others that are "open" where it's only cutting areas that the closed toolpaths didn't touch. You can create an open contour by pressing the ALT key and making a selection on the first entity of the desired chain.
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