Contour using T1 had 1." flute length, it crashes in simulation because shaft rubs against model as tool gets deeper than flute length, oddly enough it seems to stop only if using holder while using shaft results in sporadic red flashes but keeps running.
For Parallel, I selected Silhouette in geometry tab than set bottom height in heights tab to bottom of top radius.
Patches are there to prevent tool from going into pockets in Parallel tool path, they are selected in addition to setup model for that operation only.
I used patches on holes and pockets, for the front neck area, I created surface offset with zero offset value then moved it to line up with top surface.
I set top height above top surface to include it into the tool path, if set on model top, tool does not finish that surface, neither does any other tool because you set that as top of your stock.
If I was making a guitar, I wouldn't want raw stock to be top surface, I would want to machine all surfaces to uniform texture.
Selecting "Contact Point Boundary" is key to completing bottom edge of top readius.
Selecting "Contact Only" didn't work to avoid pockets and holes, so I used patches.
If you have problem selecting bottom edge of top radius you can offset plane then project top surface onto it and delete all edges except perimeter, then select that as your cut outline for parallel tool path,..... or use another method as I did.
I don't work with wood, that's why 2 flutes end mills are odd to me, but figured there must be a reason for it so I left that alone.