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Hello,
i've always struggled through the 2d pocket operation on F360. if i were to select a boss or something that is below the model top but not necessarily a pocket "per se" it always leaves cusps along the edges. which i understand because the pocket selection is enclosing the entire area. to get away from this problem i can make it an open contour, but then im machining tons of air. especially on larger parts. the only other thing i can think of is to draw some sketches around the areas i want. but this is a slow process.
what is a better more efficient way to program these surfaces?Screenshot (63).png
Solved! Go to Solution.
