- Mark as New
- Bookmark
- Subscribe
- Mute
- Subscribe to RSS Feed
- Permalink
- Report
Hello,
I've got to a point where I'm comfortable creating simple designs of flat parts in Fusion360 (plywood, flat-pack furniture). But I'm struggling a lot with giving the flat faces some geometric texture. I want something simple, done mostly with V-bit passes. But I'm having a real hard time modelling that.
Ideally, I should be able to have several of these "textures" at hand and use them at will on different parts. I attached a picture similar to what I'm looking for.
1) From what I understand, that would be done by simply adding lines and using the 2D engrave toolpath. But, in order to make it work on an irregular, curvy part, should I design the grid on a vector software and import it to Fusion? I'm having a hard time creating the grid-lines only within the shape I want. (trimming seems to be the wrong approach to limit the lines to be contained within the desired shape).
2) If I wanted to model the V grooves, to see for myself before actually making the part, is there a simple way to do so? The only "quick" way I found was to run the simulation on the Manufacture enviroment and watch how it would look.
I don't ask often as I prefer to do my research and trial and error, but I'm really stuck on this one. Some pointing in the right direction where and what to look for would highly appreciated.
Thank you!
This is the part I designed.
Textured part.
Example of texture I'd like to apply to the part.
Solved! Go to Solution.