Need to improve surface quality

Need to improve surface quality

MikkelStenbaek
Contributor Contributor
3,265 Views
18 Replies
Message 1 of 19

Need to improve surface quality

MikkelStenbaek
Contributor
Contributor

Hi. I'm pretty new to F360 and to cam in general, but I have a job to do 🙂

I've done some die's for a customer, but I keep getting these little 'errors' in the surface. (see pictures)

I've done 14 parts now, and I only have the errors in half of the parts.

It improved a bit when I changed the tolerances to 0,0001mm but it didn't remove all of it.

Anyone have an idea what is causing the errors you see in the pics?

I'm using a HURCO VMX42 3-axis.

 

Would be great with some help 🙂

-Mikkel.

 

0 Likes
3,266 Views
18 Replies
Replies (18)
Message 2 of 19

porsbym
Alumni
Alumni

You have Smoothing turned on, which can affect the surface quality - depending on the geometry.

 

My guess is that this what you are seeing, and that you can improve the results and performance by turning Smoothing off, or tightening the tolerance quite a bit on that one.

 

Note also, that if you use the Fast (3-axis only) stock simulation mode, it's often possible to see this kind of toolpath effect before running it on the machine. It requires a bit of fiddling, but you can see stuff like this:

 

No SmoothingNo Smoothing

 

0.001mm Smoothing0.001mm Smoothing

 

0.01mm Smoothing0.01mm Smoothing

Note that to get these images I simplified the part and the stock to "zoom in" on a sub-section of the part that should be representative of the surface quality. This is a 50x50mm section around the area where your photo appears to be from.

 

The simulation also has a "Zoom stock" option in the right-click menu, but I'm afraid that it's a bit hard to control. Testing out finishing quality on a sub-section of the part also means that it's quite fast to regenerate toolpaths.

 

I hope this helps.

 

Best regards (og med venlig hilsen!)

 

/Mark

 

0 Likes
Message 3 of 19

MikkelStenbaek
Contributor
Contributor

Tha


@porsbym wrote:

You have Smoothing turned on, which can affect the surface quality - depending on the geometry.

 

My guess is that this what you are seeing, and that you can improve the results and performance by turning Smoothing off, or tightening the tolerance quite a bit on that one.

 

Note also, that if you use the Fast (3-axis only) stock simulation mode, it's often possible to see this kind of toolpath effect before running it on the machine. It requires a bit of fiddling, but you can see stuff like this:

 

No SmoothingNo Smoothing

 

0.001mm Smoothing0.001mm Smoothing

 

0.01mm Smoothing0.01mm Smoothing

Note that to get these images I simplified the part and the stock to "zoom in" on a sub-section of the part that should be representative of the surface quality. This is a 50x50mm section around the area where your photo appears to be from.

 

The simulation also has a "Zoom stock" option in the right-click menu, but I'm afraid that it's a bit hard to control. Testing out finishing quality on a sub-section of the part also means that it's quite fast to regenerate toolpaths.

 

I hope this helps.

 

Best regards (og med venlig hilsen!)

 

/Mark

 



Thanks 🙂

I'm doing a third run on the finish right now, we'll see after that 😉

I thought the 'smoothing' thing was supposed to improve surface-quality, but I guess not 😄

About the simulation-graphic-representation-quality-thing….

This is what I see when I use the 'fast'-mode...?

Don't see a lot of details in that?

 

scrsht005.png

0 Likes
Message 4 of 19

MikkelStenbaek
Contributor
Contributor

Nope…...

Still looks like ….

untitled1.pnguntitled2.pnguntitled3.png

0 Likes
Message 5 of 19

MikkelStenbaek
Contributor
Contributor

So....

Tolerance 0,001mm , no smoothing, stepover 0,2mm, parallel finish didn't work.

I tried a scallop instead. same parameters (just as much to verify that it's not the machine)

Some areas look great (apart from the 150´ corners), some look like crap. The toolpaths are not aligned properly?...

Don't know what to do...… Could get a better result with an anglegrinder... 😞

untitled4.png

0 Likes
Message 6 of 19

porsbym
Alumni
Alumni

Hmm.. I'm not sure. I have forwarded your question to some of our post team members who have more experience in this area.

 

In the meantime, I would look through post AND control settings like linearization, tolerances, precision and smoothing. In the past I've seen bad results if for example there are not enough decimals in the NC output.

 

There are parameters to control this in all posts but normally it's not necessary to adjust these.

0 Likes
Message 7 of 19

GeorgeRoberts
Autodesk
Autodesk

Hello,

 

I'm not sure if the issue you are getting is with the small join between the two surfaces, or just the finish overall.. I've taken a look at what is causing the obvious join and can see a few things that could possibly cause this.

 

To inspect the toolpath, it is always good to have a larger stepover so you can easily view the actual lines. I changed the stepover to about 20mm so it's easy to view the cutting moves. When simulating, I noticed there are two small arcs in the toolpath, right where you are getting this bump:

image.png

 

What tolerance are you working to? These arcs seem to get smoothed out with a looser tolerance and smoothing tolerance.

 

Also, do you know what software this was modelled in?  I loaded it in the render environment and can see the join as well:

image.png

 

I have a strong feeling that it is actually the geometry causing this, and when it is followed with such a fine tolerance, you will get the result you are seeing. I created a plane through the center of the model  and projected the intersection of the curve and you can see a very fine step in where the surfaces join.

 

I'm a bit confused when you said you ran 14 parts and half were bad? To me, that says the toolpath is correct but the cutting parameters are wrong (speeds / feeds) or perhaps the tool has worn? Have you tested with different speeds?

 

-

George Roberts

Manufacturing Product manager
If you'd like to provide feedback and discuss how you would like things to be in the future, Email Me and we can arrange a virtual meeting!
0 Likes
Message 8 of 19

MikkelStenbaek
Contributor
Contributor

Hi George 🙂

Thanks for taking a look at this 🙂

 

 

The thing is, the transition between the two surfaces is what it is (I didn't design it 😉 but the errors in the other parts of the 'smooth' areas are really killing me. They feel like being 3-4/100 deep, and they don't appear in the same place, if I do the finishing in different ways.

This is the same part/area done with parallel finish (0,2 step 0,05mm/tooth, 10.000rpm's)

untitled1.png

 

And with Scallop  (0,2 step 0,05mm/tooth, 10.000rpm's).

untitled4_LI (2).jpg

 

So depending on which way I run the finish, I can 'move' the bad areas around. 

There may be some design-related error between the two surfaces, but the rest should be smooth?...

When I said I had done 14 parts and half was good, that's related to these errors (marked in blue). Some parts are allmost free from errors, others need a lot of polishing.

 

Right now, I doing finish-run no.6, to get the parts done. I tilted a parallel finish 20 degrees (had to try something) we'll se in 2 hours ;)...

 

The thing that bugs me (and please remember that I'm very new to 3d and cam) is that I cant seem to get a consistent result from part to part, even though they are very much alike, and I use the same settings, same machine, same stepovers etc...

I've been milling for 20 years and I thought that this was going to be fun, but I'm not sure anymore… 😄 

I've done 3d before, but only with function in mind, not finish.

This job has to be done with a finish Ra3,2 or better (in some areas) and when I do 3d directly on the machine, it can finish to Ra1,0. The results I'm getting with F360 (in the bad areas) are closer to Ra6,3.....

When I go through the posted data, I get 3 decimals, which should be more than enough to get a smooth surface.

 

I just don't understand?...……..

 

 

0 Likes
Message 9 of 19

HughesTooling
Consultant
Consultant

@MikkelStenbaek wrote:

Hi. I'm pretty new to F360 and to cam in general, but I have a job to do 🙂

I've done some die's for a customer, but I keep getting these little 'errors' in the surface. (see pictures)

I've done 14 parts now, and I only have the errors in half of the parts.

 

Would be great with some help 🙂

-Mikkel.

 


I noticed you have one finishing op set to one direction, are these the good ones? My spindle doesn't really run fast enough and I find 2 direction parallel finishing tears in the conventional direction so always use one way. Also think if I was doing this job I'd rotate the finish cuts 90° starting both cutting from the middle of the stock out. Not sure I'd use feed optimisation either but I'd semi finish the cavities with a parallel cut set to 1mm rather than the scallop you've used.

 

Start both from the middle like this.

page.png

 

Mark

Mark Hughes
Owner, Hughes Tooling
Did you find this post helpful? Feel free to Like this post.
Did your question get successfully answered? Then click on the ACCEPT SOLUTION button.

EESignature


Message 10 of 19

MikkelStenbaek
Contributor
Contributor

Hi Mark 🙂

The cavaties aren't important, they are just there to give space for epoxy to escape 😉

I tried both 0 and 90 degrees finishing with parallel, starting in the middle. Same kind of errors in the surface….

I'm doing a run now, with everything tilted 20 degrees, just to see the difference ( pictures in 20 min)

I tried both 'one way' and 'both ways' milling, and 'one way' does create a better (more shiny) surface, but the errors are the same. 

To me, it seems like the F360 miscalculates the toolpaths, as you can actually see them in the simulation.

 

Here are some pics of the other parts I've done:

First pic. is the vertical plane, came out beautiful in the first try (all parts in one stock). Actually same geometri.

Second pic is the 4 big wings (l: apr. 800mm) Took several attempts to get a so-so surface.

third pic is a detail view of one of the 4 big wings (same geometri as the vertical wings we talked about)

4 and 5 are the latest pictures of  the part in question. 20 degrees parallel, same bad result 😞

 

untitled01.pnguntitled02.png

untitled03.png

untitled04.png

untitled05.png

0 Likes
Message 11 of 19

HughesTooling
Consultant
Consultant

I normally get better finishes than that using 0.01 for tolerance and 0.01 for smoothing, on small parts might set to 0.005 so what you're seeing is odd. I wonder if it's because the curvature is so small.

 

Something you could experiment with is setting your tolerances a bit bigger then use compare and edit to set the the Surface Triangulation to a very fine tolerance. Just think having the tolerance bigger would be easier on the control, less blocks per second and the fine surface triangulation should stop too much deviation. Maybe set the surface triangulation to 0.0001mm and tolerance to 0.01, leave smoothing off.

page.png

Mark Hughes
Owner, Hughes Tooling
Did you find this post helpful? Feel free to Like this post.
Did your question get successfully answered? Then click on the ACCEPT SOLUTION button.

EESignature


0 Likes
Message 12 of 19

porsbym
Alumni
Alumni

Quick comment on "you can actually see them in the simulation": I am not seeing a problem in simulation - unless I make the Smoothing tolerance 10x larger, which does indeed give a simulated result that looks similar to what you are seeing on the physical part.

 

I was trying to point out that you technically can see toolpath related issues in the stock simulation if you zoom in sufficiently. Otherwise the tolerance of the simulation will be significantly higher than that of the toolpath and/or machine.

 

Apologies if this was misleading.

 

The issue you see appear to be significantly coarser than the tolerances set in CAM, so I think the problem lies elsewhere.

 

Could you perhaps share also the specific post you are using, and an example of a posted program that produced a bad finish?

 

/Mark

0 Likes
Message 13 of 19

porsbym
Alumni
Alumni

I took a look at the posted code (using the standard HURCO post), and noticed that there seems to be some correlation between moves around large radius arc moves and your bad finishes.

 

One way to test this is to have the post convert large arcs to line segments. To do this, just change the "(Built-in) Maximum circular radius" parameter from the default of 1000 to something much smaller. Try 10.

 

 

This is a bit of a guess, but I hope it helps.

 

/Mark

0 Likes
Message 14 of 19

MikkelStenbaek
Contributor
Contributor
That sounds like a great idea, will do 🙂
I’ll get back to you with some info later.
0 Likes
Message 15 of 19

porsbym
Alumni
Alumni
Hi Mikkel,

Just checking in. Did you reach a solution on this?

/Mark
0 Likes
Message 16 of 19

MikkelStenbaek
Contributor
Contributor

Hi Mark.

I tried what you suggested last night, but it doesn't seem to do much better...

It's another part but with the same design-ish. It's one of the 4 wings, so everything is just bigger 😉

I set the max radius to 10 and did a parallel finish with almost the same settings, but I still get those faulty lines.

I also do a 'pencil' along one of the curves, to clean it up, which look almost polished! It's so beautyfull, and if the rest of the part could look like this, I'd be dancing right now 🙂

untitled10.pnguntitled11.pnguntitled12_LI.jpg 

0 Likes
Message 17 of 19

porsbym
Alumni
Alumni

Sorry to hear that, but interesting about the pencil toolpath looking good.

 

If you can share the version of the file with me that produced the result in your latest file, I would not mind taking a look and comparing the pencil and parallel. Alternatively, invite me to the project - I'll send you a PM with my e-mail.

 

/Mark

0 Likes
Message 18 of 19

porsbym
Alumni
Alumni

Thanks for the files. I looked a bit more at the toolpath, and there are a couple of differences between the pencil and the parallel, either of which I suspect could explain the difference seen physically on the machine:

 

  • The pencil is only removing 0.05 mm of material vs. 0.2 mm for the parallel (since the areas of the pencil toolpath has already been finished once by the parallel).
  • The pencil is machining in one direction only, whereas the parallel is set up for both ways. You did mention that you tried this before, so that's probably not it.
  • The pencil toolpath has much denser point distribution. This should not matter, though, as both toolpaths are inside of the tolerance, and if you compare the following stock simulation screenshots you can see that the toolpath should provide similar finishes:

 

PencilPencil

 

ParallelParallel

 

Parallel - nearer the part centerParallel - nearer the part center

If you disregard the graphics artifact (black lines etc.) and pay attention to the reflections (jagged brown bands), you will notice that the quality is similar between pencil and Parallel. This should be a pretty accurate representation of the kind of finish you would get with a "perfectly rigid" machine, tools that can't bend etc. - in other words ignoring the physical world (which simulation does).

 

I am sorry that I cannot say something more definitive.

 

/Mark

 

0 Likes
Message 19 of 19

someonesomewhere111
Contributor
Contributor

Sorry to bring up an old thread but what is your SFQ setting at for NC code?  This can dramatically effect how the machine interprets the code and converts to movement.  On an older vmx30 we have before uprading to winmax we had all kinds of issues with random gouges.  When I turned off all built in smoothing and just fed it huge amounts of code the parts came out beautiful.  Newer winmax is quite a bit better but if your SFQ is set too high it will inject arcs/lines where it deems appropriate to keep feed rate high.  If your SFQ is above 75 try setting it to 15 and try again.  Obviously you've probably finished these parts and they're long gone now though.

0 Likes