working with SVG

working with SVG

tomae
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Message 1 of 4

working with SVG

tomae
Collaborator
Collaborator

I have a SVG file that contains an instrument scroll outline in splines. I would like to be able to read this into Fusion 360 and then be able to scale, edit, and generally change it.  I can import it into a new sketch but I can't seem to do anything with it after that.  I can't project it's geometry, I can't edit it directly, I have tried various things.  I am a complete novice at working non-parametricly in Fusion so if anyone has any advice on how I can get this into an editable state I would greatly appreciate it.

-Tom

 

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Message 2 of 4

jeevesme
Collaborator
Collaborator
Accepted solution

Fusion 360 locks (green lines) imported .svg files.  Go into the edit sketch mode, select everything, and click on the lock icon in the constraints panel. Sometimes you need to hit it a couple times for it to unlock all of the lines.

 

_________________________________________________________________________________________________________________________________________Forever yours,
Love,
Brian

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Message 3 of 4

HughesTooling
Consultant
Consultant

When you import an SVG the curves will be Fixed (green). Select all the curves and click unfix on the sketch palette and you'll be able to modify the curves. I don't think you'll have a lot of luck working with imported splines though, you will be better of starting another sketch and tracing with splines in Fusion. Fusion can't edit imported splines the same way it works with splines created in Fusion.

 

Mark

Mark Hughes
Owner, Hughes Tooling
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Message 4 of 4

tomae
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Collaborator

Ok, thanks to both of you for the info.  I will try to trace them in a new file, but at least now I can do anything at all with them!

-Tom

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