Working on a 'YingYang' Ball for fun and am stumped on how to solve an ugly seam

Working on a 'YingYang' Ball for fun and am stumped on how to solve an ugly seam

dangyouall
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Working on a 'YingYang' Ball for fun and am stumped on how to solve an ugly seam

dangyouall
Observer
Observer

Hi!
So recently I had the fun idea of making a YingYang inspired project but as a Ball to place down on the desk for example. However upon making the rough design, I noticed something fairly ugly.

dangyouall_0-1674586798597.png

This ball looked fine from the front, but once you turned upwards...

dangyouall_1-1674586839690.png

You can see that where a half cuts off, it leaves a weird seam, which doesn't want to round over at all.

dangyouall_2-1674586891055.png

dangyouall_3-1674587081021.png

 

I've tried to trick the system to allow me to make it at least look fairly round, but ended up not finding an answer on my own.

So I wonder if someone here can help me make this YingYang ball with a rounded over seam to fit the other 'fang' edge which btw has a 0.5 fillet on it because the sharp edge point (fang) would be impossible to later print.

Thank you for your time!

 

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Message 2 of 4

TrippyLighting
Consultant
Consultant

Can you share the design ? Export as .f3d and attach to post!


EESignature

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Message 3 of 4

dangyouall
Observer
Observer

Sorry for that! It has been attached now 😄

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Message 4 of 4

TrippyLighting
Consultant
Consultant

That "weird seam" is the logical result of your splitting action.

You'll have to re-think and change your approach to model this.

 

Perfect half circles will not work. 


EESignature

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