Workflow for Rhino user in terms of bend or flow
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Hello Fusion users!
Want to ask for your advice in changing the Rhino software for Fusion 360.
I've been working in Rhino for years, know it quite well but find it is not a good soft for designing. No parametric modeling, no chances to change anything since the history is broken with a single move. The chamfer and fillets possibilities are pathetic. So, I've been looking for the ideal software but unfortunately it seems there is no such at the moment. I also work in 3D max for more complex shapes, since Rhino5 Tsplines are not that powerful as Max polymodeling, work in SolidWorks - that is perfect for geometric modeling and drawings. Hear and tried Fusion about half a year ago, thought that it would replace Rhino but still it can. And here are what makes me worried and not being able to go for the Fusion for keeps.
- No space modificators (bend, twist, tapper, flow along curve etc)! It is really a stumbling block. I am speaking about flow along curve in Rhino with use of which I can bend a complex model (assembly) into the exact shape I want. I can deform it with highest precision and it is a routine workflow - make a flat complex model, bend it with flow along curve. Or simple bend modificator where you bend the model interactively. Please check few examples - the googles head strap - made flat, then bent into needed shapes. Takes just a few minutes to bend the entire assembly. Or the watch strap (not a simple extrusion, it is curved in 3 dimensions. Really hard to make it in curved state at once. Furthermore, I need flat strap and different variations of its curved state, as well as the googles head strap. It is too complex to make it bent at once, and if you need it straightened out it is a problem, need to have both models. What we have in some tutorials about bend in fusion is absolutely different, it is very simple example where you bend the surface, thicken it etc. Will not work out for 180 degrease bends (will not be able to intersect it as it should), cannot make further modifications with ease, so it is not a way out at all. Maybe someone knows better workflow for such situations?
- Still no snaps (but I believe they will eventually add it)
- Constrains are to assertive. In most occasions it doesn’t help, on the contrary, I have to fight with them.
- Tsplines functionality is weaker than in Rhino. You can’t add edges perpendicular to other edges which was really convenient in Rhino. No edge constraints when moving vertexes (as in Max), no snaps to edges at least, so you can reproduce the edge constraints with snaps, and some more.
In overall it is a very good project. Really hope that in a couple of years it will be able to replace all other applications.
At the moment for me is most important 1 and 2 items. Really cannot work without them.
Flat straps are bent with "flow along curve" modificators
Bent entire assembly
Complex chain pattern bent into a fastened state
Strap with 3D edges bent into the twisted shape