Message 1 of 5
- Mark as New
- Bookmark
- Subscribe
- Mute
- Subscribe to RSS Feed
- Permalink
- Report
Hi all,
I'm a beginner at CAD and a very new beginner to Fusion.
I've gotten the hang of applying constraints to my sketches to (usually) get the results that I want. For example, I wanted to create a shell of a dumbbell. So I created a sketch with three different adjacent rectangles and extruded them to different heights, then created more boxes inside in the sketch and used them to make cuts to hollow out the dumbbell.
But! Then I discovered the options to create bodies/shapes. Seems like a much faster approach to create a few boxes and then apply the shell option to hollow them out. I can manually drag them where I want, but I'm wondering if there are equivalents to the sketch constraints for bodies. E.g. if I want to lock the middle boxes midpoint to the outer two boxes midpoints. Or force the outer two boxes to be equal.
Is there a way to use sketch-type constraints on bodies? If not, is there a recommended workflow to achieve similar results?
I'm a beginner at CAD and a very new beginner to Fusion.
I've gotten the hang of applying constraints to my sketches to (usually) get the results that I want. For example, I wanted to create a shell of a dumbbell. So I created a sketch with three different adjacent rectangles and extruded them to different heights, then created more boxes inside in the sketch and used them to make cuts to hollow out the dumbbell.
But! Then I discovered the options to create bodies/shapes. Seems like a much faster approach to create a few boxes and then apply the shell option to hollow them out. I can manually drag them where I want, but I'm wondering if there are equivalents to the sketch constraints for bodies. E.g. if I want to lock the middle boxes midpoint to the outer two boxes midpoints. Or force the outer two boxes to be equal.
Is there a way to use sketch-type constraints on bodies? If not, is there a recommended workflow to achieve similar results?
Solved! Go to Solution.