Wooden Chair Scoop

Wooden Chair Scoop

TMC.Engineering
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Message 1 of 14

Wooden Chair Scoop

TMC.Engineering
Collaborator
Collaborator

I am looking for suggestions on modeling a chair scoop.  I have played around with sculpt but my workflow isn't very good. attached is my file but it is not that good.

 

this is what I am after

 

any pointers are appreciated.

 

scoop.tif

Timm

Engineer, Maker
System: Aorus X3 Plus V3, Windows 10
Plymouth Michigan, USA
Owner TMC Engineering
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Accepted solutions (1)
3,134 Views
13 Replies
Replies (13)
Message 2 of 14

TrippyLighting
Consultant
Consultant

Sure. Here's what it looks like rendered (not in Fusion though).

Here's a screenshot of a seat pan of a rocking chair. The edge flow of your model in sculpt mode will be very similar.

.f3d is attached for closer observation of edge loops, preferably actually in box mode.

 

Screen Shot 2016-07-26 at 6.59.05 PM.png

 

Screen Shot 2016-07-26 at 7.15.21 PM.png

 

 

 

 


EESignature

Message 3 of 14

TMC.Engineering
Collaborator
Collaborator

thanks @TrippyLighting

 

It looks exactly what I am after

 

I don't see the .f3d attachment 

Timm

Engineer, Maker
System: Aorus X3 Plus V3, Windows 10
Plymouth Michigan, USA
Owner TMC Engineering
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Message 4 of 14

TrippyLighting
Consultant
Consultant
Accepted solution

Oops!

I have no Idea why I keep doing that 😉

It's attached now.


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Message 5 of 14

TMC.Engineering
Collaborator
Collaborator

@TrippyLighting so how do you go about roughing in the shape?  do you start with a box, plate, sketch?

Timm

Engineer, Maker
System: Aorus X3 Plus V3, Windows 10
Plymouth Michigan, USA
Owner TMC Engineering
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Message 6 of 14

Anonymous
Not applicable

Have you figure that out? I would like to model it but no luck.

 

Thanks

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Message 7 of 14

TrippyLighting
Consultant
Consultant

If you can share your model (export as .f3d and attach) we can proceed from there.


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Message 8 of 14

Anonymous
Not applicable

Here is my go at it. I sketched the profile and then extruded for the body. Then created an offset plane for the "sculpting" profile and used Revolve to remove the rear curved section, and sweep to remove the two straight sections. Last I filleted the remaining sharp edges.

I tried to use a single Sweep but it wouldn't work because the profile couldn't follow the neccesary path without cutting into itself and generating an error message.

Kelly

Chair seat v2.jpg

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Message 9 of 14

chrisplyler
Mentor
Mentor

 

There is a good reason why God invented upholstery.

 

 

 

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Message 10 of 14

TrippyLighting
Consultant
Consultant

@chrisplyler wrote:

 

There is a good reason why God invented upholstery.

 

 

 


I can assure you that if you sit in one of Sam Maloof's or David Haig's rocking chairs you'll be as close to haven as you'll ever get 😉 (while being alive)

 

I modeled and rendered the entire chair in Blender/Indigo Renderer a few years ago and the seat I posted was part of that model.

 

 


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Message 11 of 14

TrippyLighting
Consultant
Consultant

@Anonymous I had a Model attached to post # 4. You need to move out of the solid modeling workspace to create such models.

This was modeled initial in a Sub-D application (Blender) as a quad-mesh and then imported and converted to a T-Spline.

 

However, would also a nice object for modeling with surfaces in the Patch workspace.


EESignature

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Message 12 of 14

Anonymous
Not applicable

Peter, thanks for kind offer. After posting here I stumbled on a youtube video where the guy is using sculpting tool to make a chair. Basically,  this is what I was looking for.  And yes, there are different ways to skin the cat. For me, this would be the way to sit down and learn how to use sculpt tool. Here is very nice example of Elbo chair 

 

Thanks,

Milosh

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Message 13 of 14

TrippyLighting
Consultant
Consultant

@Anonymous wrote:

 Here is very nice example of Elbo chair 

 


That chair was not created using sculpting tools 😉


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Message 14 of 14

Anonymous
Not applicable

Peter, I was wrong. But anyhow, it would be nice to figure out how it is done regardless of the tool used. 

 

Thanks,

Milosh

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