We are getting close to my own limits here...
If you look at each component, there is an origin element in the browser. Tick the lightbulb and you can see it, it defines the location of 0, 0, 0 for your component, as well as the orientation of the Axes. The coordinate system for your component is calculated relative to that spot.
If you want to print all 4 parts of your engine block as one print with them all aligned together, then all these origins need to also be aligned, because when you export them as STL the coordinates calculated for each face will be relative to the component origin. If, for example, the origin for each component was basically underneath the center of each of the 4 parts, then all 4 parts would end up being mashed together in the center of your 3D build plate.
Most of the things I make that are to be a single solid part I combine the basic elements into one body (and in one component), and export that as STL. I have also made 2 material prints using a 1 element extruder by making 2 bodies in 1 component (so they share the origin), one stacked on the other, and export both bodies as one file. Afterwards I note the height of the lower body and edit the gcode file to pause the printing at that height so I can change the filament.
That process does not work right if I export 2 separate STL files, because even when I have a common origin, the slicer "drops" the top part such that the bottom of it is on the hotbed. But exporting parts of a design to be printed in different places on your printer in one print job works fine.
I never tried making 4 parts, nor aligning 4 components. I also realized I am uncertain about your objective. I had been assuming that your "engine block" was to be a monilithic mass, like a single casting would be. I am now thinking maybe that assumption could be incorrect, and that these 4 parts might be designed so they are fitted together after they are made? If so, you may not be on the wrong track at all, in fact my advice becomes suspect, based on an incorrect analysis...
- Wes