Wine glass filled with wine - Render Artifact
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Let me first preface I am new and still learning Fusion 360... so I outlined my steps in case my methods are at fault.
Goal: Create and model a realistic wine glass filled with wine. Render the model to provide a realistic effect.
Problem: I am seeing weird artifacts in the render ... the glass looks like it has beveled inside cuts along with an odd circular white pattern on the render. When I render the same bodies independently - they look fine. As I merge the bodies closer, no artifacts ... until the two bodies are correctly centered. If I scale the wine down .999 (most of the artifacts disappear, but still some visible). Scale further to .99, no artifacts. Very weird and not sure why I would need to scale the inside body ... shouldn't a real fluid touch the inside glass? An air gap looks to be an incorrect work around... as it would cause lighting and refraction errors in the render. (inline images follow the above order and include image comments)
How I made the glass (ignore stem for the moment):
1 - Created a sketch - using only the line tool - I made the base, then up for the height and as the revolve axis, then the top for the radius, then down for a straight slope, then I switched to the spline tool and made the bottom bowl part to connect and form a solid shape.
2 - Using the revolve command - selected the profile, then the vertical line as the axis. (Bueno!)
How I made the wine (internal contents):
1 - Create an Offset plane ... selected the inside base of the cup... then up 2 inches.
2 - Create an Boundary Fill ... selected the wine cup body and the top of the Offset plan (2 tools), which created 3 cells. I selected the middle cell (which appeared to be the inside contents). BTW - regardless of what cell I selected, the selected result never changed colors ... it remained the same green color making it difficult to figure out which boundry fill I wanted. I made 3 bodies from each cell.. then deleted the two that did not make sense.
How I rendered the two objects:
1 - Wine glass body - appearance ... body = clear glass (from Fusion library)
2 - Wine liquid - appearance ... body = water (then changed attributes on absorption index = 2.5 and color to something dark red)
3 - In Canvas render.
First image is the artifact from the above steps... the other images are various testing to see when the issue reveals itself.