Why is material appearance different in MODEL environment than RENDER?

Why is material appearance different in MODEL environment than RENDER?

Anonymous
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Why is material appearance different in MODEL environment than RENDER?

Anonymous
Not applicable

Hi

Iv'e had this issue before but can't find what I did to resolve it !

renderrender 

My surface model after applying all materials in the render environment is all good as pic.

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

But, when I return to Model environment the outer side is "gold" not back????

modelmodel

 

 

 

 

 

 

 

 

 

 

 

 

 

 

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I_Forge_KC
Advisor
Advisor

The gold/tan color is an indication that you are looking at the "back" of the surface. In surface modeling, there is this concept called "normal" which refers to the direction that a surface is used. This stems from a way to conserve on computing power by having the computer ignore the interior of an object. Fusion colors this ignored surface like that so that you can see it - many packages don't have any visibility of the back side of the surfaces at all (which is trippy, even on a good day).

 

To be clear, there is nothing wrong with Fusion or your model. This is just a visualization feature.

 

You have two options to fix the visuals.

 

1. Enter the patch workspace and use the REVERSE NORMAL command to flip the surface image over. This option is file specific and only changes the surfaces you select.

 

2. Enter the PREFERENCES > GRAPHICS and toggle the DISPLAY SURFACE NORMAL DISPLAY. This option is systemic and changes how all your parts are displayed.

 

 


K. Cornett
Generative Design Consultant / Trainer

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