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Hello all,
I'm trying to create a body from a form surface. I could patch both holes and stitch the surfaces and then shell the resulting body. Or I can thicken it. However, both tools create a weird result at the nose of the fuselage.
My goal is top create the nose cone afterwards because I thought it would be computationally intensive. It's supposed to look like the "top view" canvas in the end.
Is there a better way? How can I stop the thicken and the shell tool from deviating from my form surface?
Solved! Go to Solution.
