Trying to connect 12 stars at all points with each other to create a sphere shape

Trying to connect 12 stars at all points with each other to create a sphere shape

nstrednak46KQQ
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Trying to connect 12 stars at all points with each other to create a sphere shape

nstrednak46KQQ
Observer
Observer

We created a star sketch and then embossed it onto a sphere to get the curvature of the star to match with a sphere shape.

- We then piped this emboss to create a body

- After we did a circular pattern x 5 to have all the stars rotate around the sphere

- mirror on X

- Move / rotate the mirrored bodies to line up with the points of the top row of stars

- created the top star on xy and re-did the whole emboss --> pipe, process

 

Now that all 12 stars are in general close to how we want, we can't figure out how to get all the points of the stars connected in a way that is conducive for 3D printing.

We tried turning all the bodies into components and using different types of joints and component constraints

 

Surely there's either a way to solve this, or in general a different way to do this that makes more sense?!

 

Attached is the .f3d for this model.

 

Thanks to any help y'all can offer!

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TrippyLighting
Consultant
Consultant

I would start with a platonic solid. The dodecahedron has 12 sides, so it should be a good candidate for this.

If you go through the timeline of the attached mode you should be able to figure out how I di it. Ask question if something is unclear.

 

Dodecahedron with 5-sided Stars.png


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Message 3 of 3

TrippyLighting
Consultant
Consultant
Accepted solution

Something was off in my model. While it has 12 Stars, it did not look like what you were trying to do in your file.  

So I did a little more research and what we're looking for is a Icosidodecahedron. 

 

Icosidodecahedron v2.png


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