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We created a star sketch and then embossed it onto a sphere to get the curvature of the star to match with a sphere shape.
- We then piped this emboss to create a body
- After we did a circular pattern x 5 to have all the stars rotate around the sphere
- mirror on X
- Move / rotate the mirrored bodies to line up with the points of the top row of stars
- created the top star on xy and re-did the whole emboss --> pipe, process
Now that all 12 stars are in general close to how we want, we can't figure out how to get all the points of the stars connected in a way that is conducive for 3D printing.
We tried turning all the bodies into components and using different types of joints and component constraints
Surely there's either a way to solve this, or in general a different way to do this that makes more sense?!
Attached is the .f3d for this model.
Thanks to any help y'all can offer!
Solved! Go to Solution.