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Why does the shell tool remove geometry from the other side of my model?
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Let me preface this post by saying that I am a beginner with Fusion 360, however I have been using other 3D design tools for a long time.
I have a fairly simple hexagon model, split roughly into two halves. I want to add a hollow pocket into one side of it which is currently solid. The other side has some details essentially opening it up, with a couple of 'legs'. When I add the pocket to two faces of the solid half using the shell tool, I notice that the other side of the model begins to get geometry removed, proportional to the inside thickness of the shell. I've shown this in the recording below.
How can I prevent this from happening, and contain the shell to only the solid section of the model, and not the legs?