Why does the shell tool remove geometry from the other side of my model?

Why does the shell tool remove geometry from the other side of my model?

garywoodhouseweb
Explorer Explorer
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Message 1 of 14

Why does the shell tool remove geometry from the other side of my model?

garywoodhouseweb
Explorer
Explorer

Let me preface this post by saying that I am a beginner with Fusion 360, however I have been using other 3D design tools for a long time.

 

I have a fairly simple hexagon model, split roughly into two halves. I want to add a hollow pocket into one side of it which is currently solid. The other side has some details essentially opening it up, with a couple of 'legs'. When I add the pocket to two faces of the solid half using the shell tool, I notice that the other side of the model begins to get geometry removed, proportional to the inside thickness of the shell. I've shown this in the recording below.

 

How can I prevent this from happening, and contain the shell to only the solid section of the model, and not the legs?

 

https://autode.sk/3jEJRjB

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Message 2 of 14

jeff_strater
Community Manager
Community Manager

@garywoodhouseweb - can you share the model here?  It seems that there might be some geometry here that is not apparent from the video.  Thanks.


Jeff Strater
Engineering Director
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Message 3 of 14

garywoodhouseweb
Explorer
Explorer

Sure, here you go.

 

Thanks for the assistance!

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Message 4 of 14

jeff_strater
Community Manager
Community Manager

thanks for the model.  Yes, there is something definitely weird with that shell.  Shell is not supposed to do that.  Might take a bit of research to get an answer...

 


Jeff Strater
Engineering Director
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Message 5 of 14

garywoodhouseweb
Explorer
Explorer
Thanks Jeff, I appreciate the help.
I'll await your findings.
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Message 6 of 14

garywoodhouseweb
Explorer
Explorer

For what it's worth, I found a workaround to the issue. I would sure like to know why the issue was occurring in the first place though.

 

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Message 7 of 14

mango.freund
Advisor
Advisor

hello @garywoodhouseweb  the "shell command" involves the entire body. To prevent this, I separated it and only reunited it after "shell".

greetings mango  Unbenannt.PNG

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Message 8 of 14

garywoodhouseweb
Explorer
Explorer

Thanks for the input Mango. This is the workaround I ended up using as well. See my screencast for my somewhat less clean attempt 😛

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Message 9 of 14

TrippyLighting
Consultant
Consultant

I looked at your model and I think what is tripping Fusion 360 is the particular area where the overlap between the center cutout and the patterned instances create an opening in the two legs:

 

TrippyLighting_0-1630670536638.png

 

If you change the width from 17.4 to say 17.2 that opening is not created and shelling works fine.

 

TrippyLighting_1-1630670606902.png

 


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Message 10 of 14

jeff_strater
Community Manager
Community Manager

@garywoodhouseweb - the original model did reveal a bug in the shelling algorithm, which the kernel team will investigate a fix for.  But, please use @TrippyLighting's fix.  I suspect that same area of the model is what trips up the shell algorithm.


Jeff Strater
Engineering Director
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Message 11 of 14

davebYYPCU
Consultant
Consultant

There are a few more dimensions in this sketch that don’t match the exercise, 

original was 7 mm tall, not 7.10 mm.  Depth of cut should be 10 mm, but have not check the file, as my version did not break through.

 

Might help.....

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Message 12 of 14

TrippyLighting
Consultant
Consultant

@davebYYPCU wrote:

 

 

Might help.....


How ?


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Message 13 of 14

davebYYPCU
Consultant
Consultant

 Might help is my signature, because I can’t say what the reader is going to do with my information, 

 

This article appears to be similar to a recent Autodesk Youtude video.  There are a few altered dimensions in that sketch, so, there may be other changes that influence the break through, you highlighted, that did not eventuate from the supplied dimensions.  I can check the file later in the day, but my contribution 

 

Might help....

 

Message 14 of 14

TrippyLighting
Consultant
Consultant

Fair enough. I misread the intention of your post!


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