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Why does Fusion 360 still not support mirroring 3D sketches in 2024, while both Solidworks and Inventor can?
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For example, when creating an Iron Man helmet, I need to place anchor points using a 3D sketch. Since the middle is a continuous curved surface, using a mirror on one side of the solid to create the other side results in the middle connection becoming sharp and unnatural. Although I’ve found some tricks from others to achieve mirroring (first mirror, then project the 3D object), it’s still somewhat cumbersome, especially compared to what I’ve seen with Solidworks and Inventor, where they can directly mirror points in the 3D sketch to create the other side’s 3D anchor points.
