This is my first time using fusion 360 so apologies if I have missed something obvious.
I have created a rough model which I would now like to render to see how it looks but I can't seem to get any of the details. I have played around with the material and all the available lighting settings but they all come out blurry with rounded edges. In particular the buttons on the spine of the product. As you can see before rendering, these buttons stick out at right angles...
Any help would be appreciated
Fusion 360 renderer is trying to replicate real-world lighting conditions, so your model will always come out looking smoother, which is (usually) a good thing.
In your case I think 2 things will help you:
Having scene lighting that has 1 concentrated light source coming from 1 direction that will enhance the bumps.
Having a lower intensity of light in your overall scene (more contrast) will increase the 3d effect.
I have found that having a single object on an infinite plane is always difficult to get sharp. What I do, and this is purely my own preference, is to model in a wall at the back, with not too much distance between the foreground object and the wall. And then fillet it with your floor so you don't get a hard edge in the background.
Rendering works by calculating how light rays bounce around, to and fro the different objects in your scene. Hence 1 object in space always seems to be a struggle.
It looks to me like you used a "translucent" material. If you use an opaque material without translucency, do you see the same ?
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