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When sculpting insert edge modifies the geometry drastically

Not applicable
06-23-2019
09:58 PM
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I've created the majority of my geometry and now I want to add a new edge to give me a little more control. Adding the new edge moves ALL of the existing geometry. I basically have to edit every single vertex again. Here's the before, the preview, and the after is nothing at all like the preview. How do I insert and edge and keep the rest of my geometry from moving all over?!?
I am finding lofting airplanes in Fusion 360 to be an almost impossible task. This is the 8th CAD/3D Design program I have learned to use and I am struggling after a year as a hobbyist. Any links on how to create an accurate scale model of real airplanes would be great!