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Just getting started with Fusion and hoping it can help me get through a problem of have with producing a textured surface that would allow me to run a CAM exercise to produce in real time.
Basically:
1) Take a block XYZ with X at side view being Left to Right, Z being bottom to top and Y being the depth going away.
2) Create a wave along the top of the block and constrain it with measurements.
- At this point I'm at a lose to continue.
3) Offset by half one top edge of the wave so that when viewed the wave would peak on one side and be the ebbed directly opposite along the Y axis. ( Hold your finger out straight and rock it within a mid point. This would be the effect of 'feeling' the finished surface as you move your finger along it.)
= Other programs have seen this happen but then they leave a 'ridge' where the wave swaps over, something that isn't natural for a surface when formed by some press method.
Hope someone out there has a little time to assist with solving this.
TIA
Solved! Go to Solution.