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I am attempting to build a plague for my son's Arror of Light. (If you google that in Google Images, you'll see many examples of them) and I wants to make ours without copying another's design with a back drop image, so I used simple trig to create an ARC and 7 15-Deg rays coming off using 20mm circles as the end points with tangent constrained lines. Was quick, and got me exactly the shape I was hoping for.
So prior to extruding it, I was going to trim off all the unneeded lines, and I started getting the usual warnings that I have trimmed off a bit that was part of a constraint. I have seen this before and usually just ignore it as the outcome is what I needed. This time I also started getting Errors that Fusion was unable to reconcile a few items during my trimming. I now have fragments of circles that should not have any remaining bits that I am not sure why they exists, and i thought.. should I even be using the approach I figured out on my own?? Is there a better way to do what I needed?
I annotated a screen cast of what my result looks like. Would anyone have time to nudge me in the right direction if I am off the rails? Or can I safely ignore the warnings and errors as the end result looks like what I expected?
Solved! Go to Solution.