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Viewports on mac

9 REPLIES 9
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Message 1 of 10
Anonymous
621 Views, 9 Replies

Viewports on mac

Hi I'm using fusion 360 on Mac Pro 

 

i can toggle 4 viewports on and off, but cannot resize..any help welcome

 

frank

9 REPLIES 9
Message 2 of 10
anandjoshi
in reply to: Anonymous

Hi Frank,

 

You can resize viewports. Switch to four viewports mode and drag the middle gray separator line/s and viewports will be resized.

 

Please refer attached screenshot.

 

Hope this helps.

Message 3 of 10
Anonymous
in reply to: anandjoshi

Hi your colleague has already confirmed this is a bug.

You can only do this on a blank template the open existing design. it does not work on a mac if you open an existing design directly

Message 4 of 10
anandjoshi
in reply to: Anonymous

Yes, this looks like a bug. Thanks !

 

Message 5 of 10
Anonymous
in reply to: Anonymous

hi, how well does fusion 360 run on your mac when 3D Modeling, i am thinking about getting a new macbook pro. 

Thanks 

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Message 6 of 10
Anonymous
in reply to: Anonymous

how well does this run on your mac when you are 3D Modeling, i am thinking about getting a mac. Thanks 

Message 7 of 10
anandjoshi
in reply to: Anonymous

Hi,

 

Performance is a very relative and dependent on many aspects.

 

IMHO, Fusion runs quite well on a macbook pro.

 

Regards,

 

Anand

Message 8 of 10
O.Tan
in reply to: Anonymous

I got the latest MBP 15" w/ 460 and Fusion runs great. As good as my Late 2013 MacPro w/ D300s.

 



Omar Tan
Malaysia
Mac Pro (Late 2013) | 3.7 GHz Quad-Core Intel Xeon E5 | 12GB 1.8 GHz DDR3 ECC | Dual 2GB AMD FirePro D300
MacBook Pro 15" (Late 2016) | 2.6 GHz Quad-Core Intel Core i7 | 16GB 2.1 GHz LPDDR3 | 4GB AMD RadeonPro 460
macOS Sierra, Windows 10

Message 9 of 10
Anonymous
in reply to: Anonymous

Hi

 

Fusion 360 runs well on mac pro, no complaints.

Guidance is not always readily available and there are minor issues like the viewport sizing, but the ADSK guys are quick to give work arounds.

Im new to mac and Im really enjoying it, need ADSK to bring their other products unto speed on mac.

But fusion no issues

 

Oh by the way...but the mac...

 

Frank

 

Message 10 of 10
O.Tan
in reply to: Anonymous

I just hope Apple will come clean if they want dev to start using Metal or OpenGL cause if I recall reading, the OpenGL version shipped with MacOS is really behind. 

 

 

 



Omar Tan
Malaysia
Mac Pro (Late 2013) | 3.7 GHz Quad-Core Intel Xeon E5 | 12GB 1.8 GHz DDR3 ECC | Dual 2GB AMD FirePro D300
MacBook Pro 15" (Late 2016) | 2.6 GHz Quad-Core Intel Core i7 | 16GB 2.1 GHz LPDDR3 | 4GB AMD RadeonPro 460
macOS Sierra, Windows 10

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