UV Alignment/ Wrapping
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Hey Fellas.
Been while!
I have a question for you guys. I am trying to figure out how to work with UV wrap within Fusion 360. I noted that some texture can easily wrap to the surface, using Texture Map Control. however, it doesnt mean that the UV is conform to.
However, I came across such thing Texture Map Control Advanced options, meaning those lines RED (R) and GREEN (G).
Before I assume anything, I reckon its the coordination points (X Y) however, what is the principles of this how do I control such thing, what is the objective of this tool, can anyone explain to me? I SAID PLEASE! 🙂
Again, it decrease the size of the R and G lines and so it gets closed to be aligned, does it means that my UVs are almost good I reckon... Any expert suggestion, tutorials, love letters, whatever helps is welcome!!!
So far the preliminary result is here
I still biting my own neck on this matter!
Cheers
