Using a BRep to Cut a Model Body

Using a BRep to Cut a Model Body

adamVUUNK
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Message 1 of 10

Using a BRep to Cut a Model Body

adamVUUNK
Contributor
Contributor

I'm having a heck of a time here and I'm hoping one of you gurus can help me get over this hurdle.

 

I'm trying to build a stand for my AirPods. I got a, supposedly, dimensionally accurate STL model file of the AirPods from thingiverse. I brought the STL into 360, I reduced the number of faces so it was manageable and then converted it to a BRep. From there, I tried just doing a simple cut operation on a cube. I was left with the cut and an outline of the BRep in it.

 

I think part of the problem is that the model has an opening for where the speaker is. I tried deleting faces so I could patch the opening, but I couldn't get it to work. Could someone give me some pointers please?

 

 

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Replies (9)
Message 2 of 10

GRSnyder
Collaborator
Collaborator

I don't see any of the steps you describe in the file that you posted. It's just a Fusion 360 file with an imported pair of meshes and a sketch of a square.

 

It's easier for other people to review your design if you turn on Capture Design History. Right-click on the root object of the browser ("AirPods Pro Model STL...") and select Capture Design History down at the bottom of the context menu. Do this first before any other steps, because only steps that are done subsequently to this will be captured.

 

Having Capture Design History on does complicated the conversion of meshes to breps. Before you convert, choose Create -> Create Base Feature. Then do the Mesh to BRep conversion, then click Finish Base Feature.

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Message 3 of 10

adamVUUNK
Contributor
Contributor

You're right, I should have included more detail in the uploaded file.

 

I unfortunately didn't save where I was and had to remake it. I'm getting a new issue now that there isn't an overlap, even though I took the same steps as I did last time. Here's a new file with history turned back on from the point where I did the BRep conversion.

 

My steps:

1. Remesh STL

2. Reduce faces

3. Convert to BRep

4. Turn history back on

5. Draw cube and attempt to do a join

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Message 4 of 10

TrippyLighting
Consultant
Consultant

That workflow makes almost no sense to me. Can you post the original high rez mesh?


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Message 5 of 10

adamVUUNK
Contributor
Contributor

Sure, here's the original STL.

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Message 6 of 10

TrippyLighting
Consultant
Consultant

This will take a little while to clean up, Blender just crashed and I had not saved my work 😕

In Blender I separated the mesh into separate objects. The goal is to get back to the clan subdivided quad mesh this one was.

 

That can then be converted into a T-spline an Brep/NURBS. More work, but much better result.


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Message 7 of 10

adamVUUNK
Contributor
Contributor

Ugh! Thanks for doing that. I tried Blender, but I just could not for the life of me figure it out. I saw a YouTube video that described the process, but it just didn't work for me.

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Message 8 of 10

TrippyLighting
Consultant
Consultant

Not sure what process you saw but it likely is very different from what I am trying 😉

Blender is not easy to digest for beginners! But it is a very powerful software.


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Message 9 of 10

TrippyLighting
Consultant
Consultant
Accepted solution

Attached is part of it.

 

Screen Shot 2020-02-10 at 1.14.03 PM.png

 


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Message 10 of 10

adamVUUNK
Contributor
Contributor

This is amazing! Thank you!

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