We know you’ve been waiting for this folks! It’s one of the top 10 Idea Station requests. Comments, emails, tweets, letters written in blood… we get your requests from everywhere!
And I’m happy to share the news that we are working on it!
As an Experience Designer for Fusion, I would like to offer a sneak peek into the UI that our teams are working on:
As you can see above, a new section will be added to Fusion Preferences that will allow viewing and modifying all keyboard-accessible commands. We are working hard to make the navigation as simple as possible, so you can use it as a reference tool as well, that simply lists all available default shortcuts.
To modify or assign a shortcut, just click on it in the SHORTCUT KEY column and type the new one.
"Wait, what if I accidentally assign a key that already does something else? Will you crash my Fusion?” *frown*
Well no, we’ve got you covered. Fusion will immediately prompt you that there is a conflict, and you will have a choice to keep the either of the commands on that key:
Quickly wanna find a command? It will have a search box that will look through the ocean of all commands in Fusion and present matches:
Few notes:
In future we are also planning two nifty little additions:
That’s all I have for you now. Please let us know what do you think of this, and share any feedback and comments or features/points we might have missed.
Cheers!
Shekhar Somani
Autodesk Design
Custom shortcuts have COMPLETELY disregarded the 'VIEW' type options, which IMHO are the most important!
User CUSTOMIZABLE shortcuts: in SolidWorks, I set E R T and Ctrl+E Ctrl+R Ctrl+T
for Front, Right, Top, with the inverse (Ctrl+) for Back, Left, and Bottom
We need [user customizable] shortcuts for:
'Normal to': N (which is a toggle: normal-obnormal-normal)(F360:Look at)
'Previous': P (with a history of previous views)
'Isometric': I (get back so you know where you are)(F360:Home)
'zoom Window': W (zoom in on tiny stuff, use P to go back to original view)
'Fit': F (just basic functionality in SolidWorks; the cube is VERY slow compared to a memorized key (of our choice))
Personally, I rarely use shortcuts for 'line' 'circle' etc, but having NO view shortcuts wastes HUGE amounts of time.
Any command for views (bottom of window/cube) are notably lacking shortcuts. Using MY selection of keys is crucial.
Thanks for the consideration.
-Christian
How long will you tease us?
Want to boast your ultra-productive shortcut set to your designer friends?Shekhar Somani
Autodesk Design
It has been 1.5 years now and still no view commands shortcuts ability...
-Christian
I've been searching for those VIEW shortcut since I started using Fusion. It's insane there are no shortcuts for view points. Going to the view cube every time you want to have Front, top or side views seems ridiculous. I totally agree with you Christian. WE NEED SHORTCUTS please.
Yes, I need it too......
ctrl 0 & crtl 1 for perpective and ortho........
For the key shortcuts of the views, you can find a 3dconnexion spacepilot. Okay, it's expensive, but so comfortable...;)
But a solution with alt0/1/2/2/3/3/4/4/5/6.... could also be very good.
PLEASE, PLEASE.
What I really miss is a keyboard shortcut for Look At. Not Look At as in the global view controls command, but Look At as found in the Sketch palette - the one that just reorients you square to the current sketch.
Good! I have just found an annoyance that should be solved with a custom shortcut.
I'm on an AZERTY layout. In sculpting, I like to change my coordinate space when editing, but the shortcuts aren't that user friendly to an AZERTY user. They should be side-to-side, ALT X, C and V shows that. But what should be ALT+W for world space, is for me ALT + Z. I guess it is because my W is translated to a Z, which is located on another place.
I am quite confused as to why the demonstrated keyboard shortcut menu was not implemented! It appears to be exactly what everyone across all the forums has been asking for and helps align the UI and UX a little more with other contemporary Autodesk products (particularly the massive flexibility of customization found in Maya/3D Studio Max/etc.) The shown prototype (from 2017 and apparently unused?!) also allows users some visibility into the available commands and how to have agency over their use. Please implement this feature as originally demonstrated 3 years ago!!!
Yes PLEASE!
Isolate and unisolate keyboard shortcuts as well as visibility shortcuts would save the most time by FAR when it comes to navigating through complex assemblies.
Thanks,
Stephen
@excitive It's really great that you added the keyboard shortcut functionality using the three dot icon in the toolbar menus. Thank you very much for that functionality!
However, there is still one glaring thing missing with keyboard shortcuts. You guys really need to add similar functionality to the ViewCube. First, being able to set a shortcut for the Home view is essential. It would be nice if I could hover over a selectable point on the cube (Faces, Corners or Edges) and assign a keyboard shortcut to the selectable point.
Being able to use the three dot icon for all the options in the ViewCube context menu would also be great. Additionally, if there was a 'Select View' section in the context menu with a list of the faces corners and edges that also used the three dot icon then selecting just about any view with a keyboard shortcut would be possible.
This would allow me to assign keyboard shortcuts to all the typical views I use, greatly increasing my productivity.
Do you guys have any intention of fixing this glaring omission to the keyboard shortcut functionality? If so do you have any kind of timeline?
Thanks!
This doesn't address that fact that basically ALL the view point and hide/show kind of commands DO NOT HAVE A three dot UI. So there's still no way to assign hotkeys to them.
My top requests are hotkey access for:
- Isolate/unisolate
- Look at (sketch)
- Unhide (ie, Solidworks has an unhide hotkey that reveals whatever hidden body is under the cursor, tap again to reveal successively more hidden bodies). So here is could be V (hide) and Shift-V (unhide) for example.
I also constantly frustrated that I can't select vertex thru other components. This only seems to work in special circumstances like when the fillet command it open, but there are so many more circumstances where having select-thru is useful.
There are so many other weird quirks/deficiencies, but these are the ones I've been ramming into most frequently in less than a week of using Fusion.
Lacking these fundamental usability aids makes me think the design team has never watched a ProE or Solidworks power user at work, and just keeps reminding me that I'd rather be in Solidworks.
WHEN? Do not forget a customizable 'HOME' view shortcut, not to mention ALL view cube 'clicks' (IE 'Front', etc.) AND the lower toolbar items, like 'Look At' (normal to, in Solidworks) and ZoomWindow, and any other commands without shortcut assignment capabilities.
The import/export will be MUCH appreciated, as will the 'Print Ref Sheet'. Suggestion: set a custom command as 'global' to assign it to ALL workspaces (without having to assign 'per workspace'). Glad to see you are finally doing this, as it will be much loved. Hope you release it ASAP, even if it is a beta choice. Thank you.
-Christian
I'm working on an add-in that called Toolbar & Shortcuts Editor provides similar functionality to the one mentioned in the original post: https://forums.autodesk.com/t5/fusion-360-design-validate/new-add-ins-for-windows-toolbar-amp-shortc...
@axalea_thomasDo post back when that's ready for release (if you plan on release it, of course). I'm subscribed to this thread and will be notified of new posts. Thanks!
@ScooxMy add-ins are now released in the Autodesk app store!
https://apps.autodesk.com/en/Publisher/PublisherHomepage?ID=QF2AP7A29Y9C
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