Unable to Move Imported stl to zero position on Z axis

Unable to Move Imported stl to zero position on Z axis

salesC9RAL
Explorer Explorer
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Message 1 of 5

Unable to Move Imported stl to zero position on Z axis

salesC9RAL
Explorer
Explorer

I have an STL file that I am importing.  I can easily rotate it 90 degrees to get it at the angle I want.  However I want to move it so the flat bottom face of the model sits at 0 on the Z axis.  For shapes built inside fusion I dont have an issue moving using point-to-position and clicking a point on the bottom.    But for this imported STL I cant move-point-to-position or figure out another way to get the bottom to sit at 0 on the Z access. 

Is this something fusion supports for imported STL files? 

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Message 2 of 5

Brady_Fulton
Advocate
Advocate

I'm guessing you want precision, and not just "eyeballing" it? Do you have Meshmixer? You could be more precise with your mesh in there and then save it (I believe this will adjust the mesh's origin when you import into Fusion 360).

Message 3 of 5

salesC9RAL
Explorer
Explorer

Thanks.... Exactly, I want to modify an existing model(add some in-set text) and then print it.   I will check that software out.

The model is fairly complex as it is a topographic model of the grand canyon.   Is it safe to believe that neither this mesh-mixer or the import process in to fusion will cause any loss of detail?  Are these imports loss-less transformations?

I am looking to bring it in to fusion  only to add the date as in-set text as we are hiking the grand canyon in a few weeks.  I want to add the data of our trip to the model/print

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Message 4 of 5

Brady_Fulton
Advocate
Advocate

As long as it remains a mesh, it retains it's resolution. In order to modify it in Fusion, you're going to have to convert it, which will modify it. I think a possible solution for you would be, create and extrude the text in Fusion, export the generated bodies as a single STL, open both files in Meshmixer, adjusting size and location in there, then do a combine to get one body. This can be taken to your slicer software for 3d printing. Lots of words, but if you progress through the different operations, you'll get it.

Message 5 of 5

Anonymous
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