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I'm running into an issue when trying to get a full range of motion out of jointed components. I think I have it pinned down to two specific joints, but I'm not sure.
The model I'm showing in this screencast is actually a recreation of the same components I made in a different model and had the same limited range of motion issues with. I created this model to see if the issue was with the parts I was trying to move vs other parts of the model. The good part is that The issue is duplicated here, so the rest of the model is fine. The down side is that I don't know what's going wrong 😛
Any ideas??
Solved! Go to Solution.