Tutorials in the area of organic/free form style modelling?
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Hello. I've been dabbling on and off with F360 for the past year or so, and think I got the hang of the basics when it comes to a more "mechanical" type of modelling. But, when trying to understand how to deal with more rounded shapes, sweeps and what not I'm lost. Also, since F360 has a quite high pace of updating the application, it makes it confusing to try to follow a 2-3 year old YT-clip. What I'd like to have – if such thing exist – is a step-by-step tutorial on how to create something that contain both basic shapes but also more organic, free-flowing … eh, stuff. For example: I have a couple of scanned blueprints of a helicopter that I'd love to model up, but when I try to create the curved glass on the cockpit, or the main hull I'm stuck. Same if I start modelling a boat (I actually saw this tutorial of a guy making a boat, but the tutorial itself wasn't super-clear at times).
Perhaps there isn't any full blown tutorials of the above, but any (recent) tips or help with a recommended workflow would be awesome. 🙂
thanks,
Markus