@ToddHarris7556 wrote:
Re: turning off error-checking - in short, no.
The error isn't just giving you advice about the situation, it's actually saying that it can't solve it mathematically.
In terms of a workaround, I'm guessing that you're probably trying to thicken this surface (as 3D printing a zero-thickness surface probably wouldn't do much for you in terms of jewelry) so I think that you're more likely to be successful working with 2D geometry, extruding up to get some 3D bas relief to work with, and then sculpting that as needed to get the texture you're after.
That's only a guess, as I'm not really sure what your end goal is.
My goal is to make 3D model of item shown on background jpg.
So, the edge of twisted strip will be the path for new sweep where two circles will be the profile.
Result will should a solid body.
Self-intersecting will appear on the inner sides of curvatures when I increase twist variable enough (in this second twist feature).
The model would present a twisted rope, so intersecting should not be a problem, because the real rope will be squashed on the inner sides of the bends if we try to bend it this way.
So, if self-intersecting is not allowed - the profile should must not be the same on the inner and on the outer side of a curvature. It seems incredibly hard to make this model.
Have you an idea how to solve this?
Maybe to have two components which can intersect each other?