Troubles with joints and animation

Troubles with joints and animation

frederiksoe
Participant Participant
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Message 1 of 3

Troubles with joints and animation

frederiksoe
Participant
Participant
Hi Guys,

I have a question about joints in my latest design.
I've been trying to make a tilting trike mechanism for a bicycle.
Every part and joint should be in order, but I can't seem to get the mechanism working correctly. I guess it's because the wheels don't have a constrained contact to a "ground plane" but maybe I'm doing something else wrong...
Do anyone knows what could be a solution?
I have attached a video of the design, a video of the sketch that's moving as supposed, and a picture of a tilting vehicle as a reference.
https://vimeo.com/user27926652/review/681317218/62ada63adb 
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670 Views
2 Replies
Replies (2)
Message 2 of 3

g-andresen
Consultant
Consultant

Hi,

Motions are realized in Fusion between components with joints (Revolute, Slider ...) and not within sketches.
Please share the design for review.

 

Günther

Message 3 of 3

frederiksoe
Participant
Participant

Thanks for your reply! I'm aware of the relationship between components and joints. 
The sketch was only to visualize the function I wished to obtain, and therefore it's in a component for itself without any reference to the design/bodies/components. 

 

I have attached the design in my reply 🙂 

Best regards, 

Frederik. 

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