trouble making fully parametric designs
- Mark as New
- Bookmark
- Subscribe
- Mute
- Subscribe to RSS Feed
- Permalink
- Report
I've been using Fusion 360 for maybe two years now and it's definitely become my program of choice. That said one problem I keep running into is the ability to make my models "truly" parametric. It seems completely impossible for me to create a design that doesn't break when I decide to make a modification lower down the timeline. The main issue seems to stem from projections in sketches. More often than not, if I modify a body which has projected geometry in a sketch, the projections in said sketch don't follow suit. This usually creates a series of errors the whole way up the timeline which I need to go and manually fix one by one. This is hugely time consuming and I find myself fixing errors on the timeline more than working on my actual designs.
Is fixing these kind of errors just a reality of the Fusion 360 workflow, or are there best practices when it comes to sketch projections and just designing parts in general that would avoid this behaviour.