Trouble controling a T-Spline with sketches

Trouble controling a T-Spline with sketches

CGPM
Collaborator Collaborator
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Trouble controling a T-Spline with sketches

CGPM
Collaborator
Collaborator

I am creating a "worm" with T-Splines and the tail is created by sweeping a sketch profile along a sketch spline.  I then connected the tail to the body with Bridge and modified the other end of the tail to close it.  Now I want to change the tail by modifying the sketches used to create it, but this is not working.  Is it possible to control the T-Spline body through the sketches?  If so what am I doing wrong?

 

Thanks in advance for everyone's help.

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jeff_strater
Community Manager
Community Manager
Accepted solution

Hi @CGPM,

 

Unfortunately, no, it is not possible to do this.  TSplines are not "parametric" features in Fusion (although Pipe is kind of associative to the sketch until you change the pipe with Edit Form).  A TSpline body is really a "direct modeling" feature.  So, the only way to change a TSpline is to use Edit Form (and the rest of the TSpline tools).

 

Jeff Strater (Fusion development)

 


Jeff Strater
Engineering Director
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TrippyLighting
Consultant
Consultant

You could try to create the tail shape with a sweep along a spline and then use a number of lofts between profiles to create the head. then you have very nice control over the tail through the spline.


EESignature

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CGPM
Collaborator
Collaborator

Thanks but there is way more going on with the body than my example, think salamander with legs and the lot.  This is a soft bait for fishing so the tail action is critical.  Rebuilding the tail to make adjustments isn't a big deal, I have already done it a few times.