Would you have the image file available that you used as the decal ?
I've looked at your assembly and it could use some work. While it might work for you at the moment, as your projects get more advanced with more components your current workflow will seriously limit your abilities to deal with the ever growing timeline.
You used this workflow : Sketch -> Body -> Component
A better workflow is this : Component (empty and activated!)-> Sketch Body
That workflow follows Fusion 360 R.U.L.E #1 : Before doing anything, create a component and make sure it's activated.
All objects created after activating the component such as sketches, bodies, construction geometry, joint origins, etc. are created in that component.
This has several advantages:
- On activation the timeline is filtered to show only those items in the timeline that pertain to that component. That will make the quickly growing timeline much easier to work with.
- If a component is exported to the data panel with "save as" this will also export the complete parametric design history.
- Drawings can only be created from components
- The joints in the "Assemble menu only work with components.
When another component needs to be edited for example to add geometry, it should be activated before doing so.
Fusion 360 R.U.L.E #2 is : Name your Stuff
Because all of your sketches are on the top level and not in the component they belong to it is hard to determine what sketch was used to create what body.
Naming things makes a desing much more readable. This is particularly important in collaborative environments when more than one person woks on a design.