- Mark as New
- Bookmark
- Subscribe
- Mute
- Subscribe to RSS Feed
- Permalink
- Report
Hi everyone,
I use Fusion 360 regularly, but mainly for fairly simple parts, so I’m not very experienced with advanced modeling techniques.
I’m currently working on a project to design a wooden bike frame. The frame is made up of four parts:
The main triangle, which is split into two halves (left and right) with a hollowed-out interior.
The two rear parts that hold the wheel.
I’d like to know what you think is the best approach to model this type of project in Fusion 360, keeping the following in mind:
The frame needs to be lightweight, so it should be hollowed inside. I also want to run cables through the frame.
I plan to make several prototypes, so I need to be able to easily tweak the geometry or adjust tube dimensions without redoing the whole model.
Here’s what I’ve tried so far:
Solid modeling: I create sketches for each tube end and connect them with lofts. But I struggle to get clean, smooth joints between the tubes.
T-spline: It looks good, but I find it hard to maintain precision. If I want to adjust a dimension by even 1 mm, it often turns into guesswork, which isn’t ideal.
Surfaces: I ran into the same issue as with solids—difficulties getting nice, smooth transitions between parts.
So I’m a bit lost between all these methods. Do you have any suggestions or workflows that you use for similar projects?
Thanks in advance for your help!
Solved! Go to Solution.