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Text Workarounds

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09-26-2017
05:17 PM
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I need to get a "bloody" text into Fusion 360. I have tried a bunch of workarounds. I have tried using Inkscape. I have tried tracing an existing gif of the text I need. An hour in it seems like this should be easier. What am I missing? If I trace the text I end up with a valid object but Fusion lacks the computing power to move 260 lines without glitching. Exactly what text formats can Fusion work with? Is there a text tutorial explaining the limitations of the text engine?