SVG files contain units and are inherently scaled - fusion 360 ignores this on import
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Its seems Fusion360 handles svg file scaling poorly. It does some weird guess at the scale of the file despite the fact that svg files contain units and scale information. Literally every other CAD program I have used seamless uses and handles the embedded scale data in the svg file. But for some reason Fusion 360, a leading CAD program, somehow can't use this data. The explanations are about dpi and OS dependent data, and that that information is favored for some reason even though an SVG file is primarily vector data and pixel independent.
The current process for importing svg files is:
-Import the file
-The file comes in too small and guesses at the scale don't help.
-Open the measure tool.
-Measure a known segment
-Manually calculate the scale factor from the measured segment to the desired size.
-Undo the import (forced to completion by opening the scale tool)
-Reimport the svg file
-Add the scale factor from the previous calculation
My last import the scale fix factor was: 3.xxx-xxxxxxxx
I feel a bit of insanity doing this knowing that fusion360 is leading software in this space and every other software does this better. (Easel, Sketchup, Shapr3d, Blender)
For those software packages importing goes like this:
-Import the svg
-it comes in at the scale designated in the file.
Please change this and compete in this area. This is a pain point and it really sucks to have to work around this this way.