Surface texture for 3D printed objects

Surface texture for 3D printed objects

Anonymous
Not applicable
8,641 Views
9 Replies
Message 1 of 10

Surface texture for 3D printed objects

Anonymous
Not applicable

I'm new to Autodesk Fusion 360 and I really like it.

Is it possible to create a physical surface texture (i.e. wood grain) on a solid model that will show on a 3D printed unit?

Thanks, Ryan.

Accepted solutions (1)
8,642 Views
9 Replies
Replies (9)
Message 2 of 10

Anonymous
Not applicable

I'm interested in this also. I print parts with Replicator2 3D printers. The part surface in contact with the build bed can be very difficult to release if it has a large surface area. I currently cut grooves into the part surface that is on the build bed so there's less contact surface area and the part releases easier. If F360 had a way to 3D texture a surface so that its  planar contact surface area could be decreased, it would be very useful to me, and I would imagine to other 3D printer users as well.

0 Likes
Message 3 of 10

deyop
Alumni
Alumni

There is currently no way that a 3D texture can be applied to an object other than as a graphic representation.  There are some technical capabilities such as displacement mapping that have the potential to provide that level of detail without actually modeling the shape.  I would encourage you to submit a request on the Idea Station.  With 3D print technology becoming more prolific I think this would be a great capability.  Thanks for raising the issue.

 

 

Message 4 of 10

Anonymous
Not applicable
Thanks, I just posted to the Idea Station as you suggested.
Message 5 of 10

Anonymous
Not applicable

Hi, is this issue solved? i need to print geometric texture.

thanks
Alberto

Message 6 of 10

TrippyLighting
Consultant
Consultant

Nope, unfortunately not! I agree that displacement mapping would add interesting possibilities.

 


EESignature

Message 7 of 10

CarlFrischmuth
Advocate
Advocate

yeah it would be great if there was some procedural textures that generated microtriangle details into stl files for 3d printing, i guess there's also the challenge that some printers don't have a lot of memory to hold such big meshes in memory all at once so that could be another issue down the track.

 

 

 

I've been running some test here with a form2 and will probably make a tutorial if there isn't too many steps and the results are fairly predictable.

 

For now you have to export the model out to other apps like zbrush, 3dsmax, maya, mudbox, blender etc and use various scatter tools in 3dsmax or MASH in Maya to generate geometry to use for actual surface texture add/subtract operations and send just the new geometry back to fusion for further work or just add/cut and send straight to printer from the other apps.

 

I've seen this done also with blender too but I'm not sure what tools are in there for distribution of geometry over other surfaces.

 

some example workflows are pretty much this...

 

export stl > import into maya > use mash or some other tools to generate surface texture geometry to use in a Boolean op later like a subtract perhaps > do mods > print it

 

export stl > import into 3dsmax > use MCG tools to generate for some cool geo or scatter tools in paint or pflow to get some geometry distributed over your mesh to use for subtract or add > export obj of just the new Geometry back to fusion for import > convert to solids do subtract / add in fusion > 3d print.

 

you can try export SAT or Step files as well but i haven't had much luck getting good quality geometry transferred across essentially you only want a mesh for distribution purposes so it doesn't have to be ultra high res unless your not coming back to fusion and going straight to the printer.

 

cheers

Carl

 

0 Likes
Message 8 of 10

TrippyLighting
Consultant
Consultant

In Blender to distribute objects you'd use the particle system as one of the options.

Displacement mapping is a modifier.


EESignature

0 Likes
Message 9 of 10

CarlFrischmuth
Advocate
Advocate

yes Ive seen a fusion > blender > fusion tutorial from @cekuhnen in the past with some spherical cuts but I'm not sure he used particles?.  either way is OK depends on the surface detail required.

 

 

0 Likes
Message 10 of 10

CarlFrischmuth
Advocate
Advocate
Accepted solution

Decal machine looks like a pretty cool tool, it would great to have something like this that also if desired could create geo for 3d printing in fusion.

 

something for future consideration perhaps..

https://youtu.be/C_V3_lIPR2A

0 Likes