yeah it would be great if there was some procedural textures that generated microtriangle details into stl files for 3d printing, i guess there's also the challenge that some printers don't have a lot of memory to hold such big meshes in memory all at once so that could be another issue down the track.
I've been running some test here with a form2 and will probably make a tutorial if there isn't too many steps and the results are fairly predictable.
For now you have to export the model out to other apps like zbrush, 3dsmax, maya, mudbox, blender etc and use various scatter tools in 3dsmax or MASH in Maya to generate geometry to use for actual surface texture add/subtract operations and send just the new geometry back to fusion for further work or just add/cut and send straight to printer from the other apps.
I've seen this done also with blender too but I'm not sure what tools are in there for distribution of geometry over other surfaces.
some example workflows are pretty much this...
export stl > import into maya > use mash or some other tools to generate surface texture geometry to use in a Boolean op later like a subtract perhaps > do mods > print it
export stl > import into 3dsmax > use MCG tools to generate for some cool geo or scatter tools in paint or pflow to get some geometry distributed over your mesh to use for subtract or add > export obj of just the new Geometry back to fusion for import > convert to solids do subtract / add in fusion > 3d print.
you can try export SAT or Step files as well but i haven't had much luck getting good quality geometry transferred across essentially you only want a mesh for distribution purposes so it doesn't have to be ultra high res unless your not coming back to fusion and going straight to the printer.
cheers
Carl