Hi,
The key to a successful Project is the preparation you put into it before you start,
closely followed by the Logical way that you proceed to design and build it.
Ok, so you have "watched tutorials" and other learning videos and you are comfortable
with using the software. I will assume that this means you can use most of the Tools
and know the difference between a Component, an Assembly and a Sub-assembly. I will
also assume you know the difference between Design at the Origin and Design in Place
methods and you are comfortable with using Joints. Finally I will assume that you know
how to correctly manipulate the Timeline and use the Browser Tree. If you are not familiar
or comfortable with any or some of these things I have just mentioned then I strongly
suggest that you Proceed with Caution.
While I don't play Halo and I am not a Cosplayer, I am assuming that this project is to
design a Cosplay Halo Suit. Ok, where to start.
Setup.
I would create as many of the components and assemblies as possible BEFORE I start to
model ANY of them. This will give me a guide of what to do and in which order and how
much I have left to do. Remember SYMMETRY is you friend. I don't have to design the
Left and Right sides separately if I can do one side and then use a Mirror. I don't have to
create EVERY Component but at least the main ones. I would be looking online for images
to give me a guide like this one.

Next I would be looking for some kind of "Technical Readout" with a 3 View of the
Armour. These can either be Fan made or Official Merchandise and they give a great
deal of detail you can use for modelling accurately. If you can't get anything else
then get an Action Figure with the detail you want and take ACCURATE Front, Rear,
and Side images and ACCURATELY scale them. Use these 3 View images as a Canvas
on the major Axes and line them up properly so that if you model the front of a Leg
and then turn to the Left View it will line up with the Canvas.
When I say Scale it, if the Action Figure is 30cm (12") and YOU are 175.26cm (5' 9")
then scale the images by 5.75 to get a suit to fit you.

It will look similar to this Aeroplane when done right.




Ok, so now you have done some initial Setup you "might" be ready to start
modelling. Remember that these Canvas are only a GUIDE to help you to
sculpt the model. If you have to fudge it a bit to make it fit then only YOU
will know.
Start with something big in the middle that you will build all of the rest of the
model onto. I would start with the Chest Plate. It is relatively simple compared
to other parts and the Helmet, Arms, Groin Protector, and Legs all naturally flow
from this part.


Starting with SIMPLE sketches, create the necessary bodies to be sculpted
and joined together. Do EVERYTHING Logically - if it isn't logical then you WILL
probably get confused. If you make a mistake, use the Timeline and fix it as
soon as you realise. Finish each Component BEFORE going onto the next. Make
extra careful that the Component you are working on is the ACTIVE component.
In terms of modelling, the method you use might be related to what you want to do
and how much experience you have. If this is a one off just for you and you just want
one then do it however you want. If this is a CosPlay Project you intend on selling or
distributing with the public, do your homework. Does it NEED to be fully Configured
to change a couple of Parameters to get Size Xtra Large for your friend?
I would say that the armour looks to be built of polygons and mainly flat surfaces so
I would model this parametrically and as a Solid then Shell it afterwards. If you feel
more comfortable with Form Modelling then go for it. Form modelling might give you
more Organic shapes but also might be harder to modify down the track.
This is one of those projects where the Detail is on the OUTSIDE so modelling it as a solid
will probably help as you can start by either Shelling the inside or literally cutting a Human
shaped form from the INSIDE to make it comfortable.
The more effort you put into this then the better the end result will look. Design it for fun but
create it like an Engineer. Keep it Simple Stupid, make it functional, keep it Logical, finish each
part before starting the next one, build it as you go.
Cheers
Andrew