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Substract a mesh from a body
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I'm creating a body and I'd like it to fit around a mesh. The obvious thing to do to me would be to substract the mesh from the body.
But it seems Fusion 360 won't do that, it will do boolean with two meshes or two bodies but not mix them. Apart from converting the body to a mesh*, can you think of a solution?
*which I don't want because I need to shell it, add filets etc. after the substraction