Hi Fellows,
Ellipse is the enigma of Queen Geometry … even more so than a circle.
It is not a surprise that it causes problems in mathematics, CAD, … inducing many questions.
The good news is that although generally unfathomable, it is still approachable in most common situations … also in CAD software (including F360).
Where is the main problem? The problem is brought by π! … as the ellipse is a trigonometric curve founded by trigonometric functions, while all computations are based on polynomial functions (even π). Trigonometric and polynomial functions … are incompatible; thus, switching from one domain to another always brings some uncertainty.
Yes, ellipses (and, in general, conic curves) in F360 are internally defined as polynomials (Bézier splines) and encapsulated in their respective metaphors, like ellipse-related polynomials are given ellipse-axes. It dramatically simplifies many CAD operations … on, in reality, polynomial functions!
Hence, how precise is conic-curves representation by splines (polynomials function segments)?
I would say that unless you are dealing with extreme accuracy, the calculations done in F360 should suffice.
The problem starts to become visible around σ ~ 10⁻⁸. Thus, it is somewhat distant for designers who adore sketches as a data entry method, which truncates the precision to about σ ~ 10⁻⁶. The situation is not so crystal clear if other more sophisticated design methods are in use (e.g. via API). Note that derivatives/curvatures/tangents of even slightly misrepresented curves will amplify the respective approximation errors. Therefore, designing an optical system for Intel's 4nm node in Fusion360 … would be a somewhat too optimistic idea.
Consider checking:
https://forums.autodesk.com/t5/fusion-360-design-validate/ellipse-perimeter-length/m-p/11387597
Also, look at some visuals of a practical exercise of designing truly trochoidal elliptical gears, where σ ~ 10⁻⁸ has shown up. The description of its details would be too long and too cumbersome for me … and you. I only say that achieving perfect trochoidal rotation of two identical elliptical pinion-gear pairs is impossible. However, such close-to-perfect synchronized movement is possible … but only after very subtle modification of ellipsoidal shapes (in the middle of the video frame). One can achieve accurate trochoidal rotation by introducing a slight shape-asymmetry in pinion-gear pair (Ell_D), although in both cases they look like ellipses, don't they?


Attached files:
NonCircular_mono.jpg 4K_mono (0.3MB) https://a360.co/3sb5Qpw
NonCircular_mono.mp4 4K_mono ( 54MB) https://a360.co/3MnNmZM
NonCircular_arcd.jpg 4K_stereo (0.4MB) https://a360.co/479yZQz
NonCircular_arcd.mp4 4K_stereo (105MB) https://a360.co/3MlMsNe
To be viewed on 4K media devices (monitors, UHD TVs, projectors...) of reasonable performance. For the best experience, use stand-alone media applications (WMP, VLC) and the native resolution 3840x2160 - full screen. The '_arcd' files require an anaglyph red/cyan glasses, while '_al' is for active shutter glasses 3D hardware (~30 deg viewing angle is recommended). Download the files over a network, where the cost of doing so is not a concern. The files are to be used for private, non-commercial purposes only.
Regards
MichaelT
MichaelT