@SaeedHamza wrote:
These shapes can be easily done in Fusion.
I'll make a screencast on how to make it
If @Anonymous did these in Blender then I can tell you from over 15 years of using Blender that these are much easier and faster to do in Blender than in Fusion 360.
Blender has a vastly improved workflow and toolset for polygon models. There is really no comparison!
@Anonymous Try to re-learn Blender for these organic models. If you still want to use Fusion 360 then you can export your quad mesh from Blender into Fusion 360 and convert it into a T-Spline and then into a solid without loss of fidelity!
The question is then what you want to do with it in Fusion 360. If you want to 3D print these then Blender also has a much better 3D printing toolset than Fusion 360. You can check wall thickness etc. Also the .stl is created from the subdivided mesh, meaning it really follows the topology of the control mesh. If theres any faceting left this makes much nicer prints with lower poly contused than than what you get from a solid in Fusion 360.
If on the other hand you want to decorate a wooden surface with these ornaments and want to machine these then the Blender->.obj->Fusion 360->T-Spline->BRep(NURBS)->CAM workflow is pretty sweet.